New UDK Game Added |
| Posted by zunnie on 28.06.10 at 05:52:44 am
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We have found another game that is being developed on the UDK.
It is called "The Lost Coast" and is an action/adventure game that is currently in development by Z Cat. Entertainment. The story takes place on a remote island in the Pacific Ocean and is based on adventure movies from the ‘60s.
Click here to view The Lost Coast news, video and screenshots. |
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UDK June 2010 Released |
| Posted by zunnie on 26.06.10 at 09:26:17 pm
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Epic Games has released a new version of the UDK for June 2010. Download it here (776MB)
This month’s beta release includes lots of upgrades, including:
* Numerous skeletal mesh improvements * Improved bloom with added properties * New HUD texture visualization tool * FBX support for custom normals * Penumbra scale adjustment in Lightmass * Game Caster virtual camera support
Here’s the full list in detail: Vertex Colors and Multiple UV Sets for Skeletal Meshes * Users can now import vertex colors with skeletal meshes and access them in materials. * Works with both the FBX importer and the latest ActorX plug-in. * Vertex colors only work for GPU-skinned meshes (for now). * Up to four UV sets will be taken when importing a skeletal mesh. * The skeletal mesh vertex buffer only uses the amount imported so as not to waste memory.

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Bloom Improvements * New properties: BloomThreshold, BloomTint and BloomScreenBlendThreshold * Bloom blur kernels larger than 64 are now supported

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Penumbra Scale * This option is very useful when trying to remove shadow artifacts when using a low resolution lightmap.

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Custom Normals with FBX * FBX importer now supports custom vertex normals * This is useful for 'combing' vertex normals on foliage, or when you need smooth lighting continuity between multiple meshes * To use this, first export normals (and/or tangents) using the FBX exporter in your modeling program * Next, enable the new 'Explicit Normals' option while importing the FBX file into UE3 * New Tool for Visualizing Render Target Textures on the HUD

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Multiple UVs for Skeletal Meshes * Up to four UV sets per skeletal mesh is supported * Works with both the FBX importer and the latest ActorX plug-in * You can access these texture coordinates in materials assigned to your skeletal mesh
Game Caster Virtual Camera * Game Caster virtual camera support is ready to use
Auto Texture Reimport * New 'Auto-Reimport Textures' feature that detects source art changes and re-imports automatically
Other New Features and Improvements * Major performance improvements, especially with shadows and animation * New per-level post process chain will override the single per-game chain if set http://udn.epicgames.com/Three/ContentBlog.html#Per map post process chain. * Added one-bounce GI even for areas outside the Lightmass importance volume Note that this is lower quality than bounced light within the volume * Physical Material Masks for material instances now available in the editor. * Support for Shader Model 2 and fallback materials has been removed Fallback materials will be automatically deleted * Improved screen-space ambient occlusion with new 'AngleBasedSSAO' setting This will yield better quality with same sample count * Improvements to skeletal mesh importing of 'alternate weight sets' This allows vertex data to be shared between different weighted character rigs * The editor's Map Check tool will now also warn you about potential performance issues * Various minor improvements to Scaleform GFx workflow * Gamma correction has been disabled throughout the GFx pipeline in order to better match the output of Flash
UDKGame * DM-Deck has been updated with some new engine features Added god rays, improved bloom, and a new sky! * Angle-based SSAO is now enabled in UDKGame by default (improved SSAO quality) * Made shield projectile-blocking consistent with the old behavior * Various minor cleanups to PlayerController, PlayerReplicationInfo and Pawn classes
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Site Content Updated |
| Posted by zunnie on 25.06.10 at 12:12:58 pm
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We have been working hard the last few days to get more and good content on the site. We currently have 9 UDK games in our database of which 7 are downloadable either full version or demo's. Included everywhere are news items and high quality MP4 video previews and even some level walkthroughs.
Available UDK Games (in random order): Renegade-X, Dungeon Defense, The Ball The Game, Hazard - The Journey Of Life, Sanctum Demo, Angels Fall First: Planetstorm, Bounty Arms, Prometheus and Archasis II
Renegade-X and Archasis II are currently available for free on the Unreal Tournament 3 platform and its creators are working on a UDK Conversion.
Download UT3 Version of Renegade-X | Download UT3 Version of Archasis II
Also checkout the UDK Games forum. We have added nice logo's to each forum so users can easily identify the forum. Also feel free to submit news content but note that submissions are under staff preview before they become visible on the website. So if you have anything cool which would be a nice news item then feel free to submit it in the appropiate forums.
Also note that Kenz3001 is still working on adding more (video) tutorials to the site. You can view the latest tutorials here or visit our UDK Tutorial Archives.
Do you know a game which is being developped on the UDK and is not listed here? Please report it to us via email: support@udkx.net and we will add the game to our archives and website.
Greetz zunnie |
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New Forum Skin Installed |
| Posted by zunnie on 24.06.10 at 03:10:03 pm
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Visit the UDKx Forums
We have installed a new skin for the UDK specific forums. The skin was created by SkinGround.com and is a very slick theme.
The header logo was created by our Admin Kenz3001.
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Welcome to UDKx.NET |
| Posted by zunnie on 21.06.10 at 05:44:06 pm
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Welcome on our new website for anything to do with the Unreal Development Kit. We are currently working hard to get content on the site.
Feel free to register on our forums and participate with fellow members. Share your UDK knowledge and help others achieving great things in the UDK.
Greetz zunnie |
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